#include "CalHit.h"
///////////////////////////////////////////////////////////////////////////
//
// CalHit
// The CalHit class contains the information about a single calorimeter
// tower. This includes the towerID tag, the total energy in the tower,
// and the list of particles which deposited energy in the tower and how
// much energy they deposited.
//
///////////////////////////////////////////////////////////////////////////
ClassImp(CalHit)
///________________________________________________________________________
CalHit::CalHit(){
// Default constructor
m_Etot = 0;
m_tower = 0;
}
///________________________________________________________________________
CalHit::CalHit(towerID* tower){
// Create a CalHit object with towerID of tower
m_Etot = 0;
m_tower = tower;
}
//_________________________________________________________________________
CalHit::~CalHit(){
// Destructor, calls Clean to remove TObjArrays.
Clean();
}
//_________________________________________________________________________
void CalHit::Clean(){
// Make sure there are no memory leaks
m_MCE.Delete();
delete m_tower;
}
//_________________________________________________________________________
Float_t CalHit::AddE(Float_t hit){
// Function to increment the total energy in the tower
// and return the new total
m_Etot += hit;
return m_Etot;
}
//_________________________________________________________________________
void CalHit::AddHit(EDeposit* EDep){
// Add a hit to the list
// AddE(EDep->GetEDeposit());
m_Etot += EDep->GetEDeposit();
m_MCE.Add(EDep);
}
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